Ironclaw: Book of Fools – You can’t spell "Fun Rools" without F, O, O, L

But what kind of fools are they?

No longer must you merely be thought a fool … now with the IRONCLAW BOOK OF FOOLS, you can remove all doubt!

Streamlined for second-edition IRONCLAW rules, this book has pared down the original 772-page volume to just 6 pages, yet the number of character options have actually QUADRUPLED in size. How do we do it? Why did we do it? A better question is, why didn’t YOU do it? Now you can! Buy this book today.

For a limited time, this book will be marked down from $99.99 to the wonderfully low price of $0. At these prices, we’re practically giving this book away! Act now before we raise the price and apply a rebate scheme where you have to pay full price but we promise we’ll mail you a third-party check from some non-existent country 6-to-8 weeks after your order.

BOOK OF FOOLS: Show your players what you really think of them.

Click here to order your BOOK OF FOOLS from DriveThruRPG.com.

Posted by Imperator • 1-Apr-2011 12:34 am

Notes from the Aleph: Get More Done by Spreading Out the Party

When one has a large team of people to work with, it can make a lot of sense to split them up.

In a novel, movie, or television show, the main characters may be pressed for time, and they may have numerous leads to follow up with. (Did the bad guys hole up on the east side or the south side of town?) If the party splits up, they can cover more ground. Or the Player Characters will have different interests. Some will want to visit their noble peers; others will want to provide charity at the church; still others will want to buy and sell items.  Read more on “Notes from the Aleph: Get More Done by Spreading Out the Party” »

Posted by Imperator • 16-Sep-2010 2:11 pm

Notes from the Aleph: Combat x3

Notes from the Aleph will be our ongoing series of game-design notes from the Sanguine authors.

As role-playing games have evolved, they have become richer and more complex: more options in combat, more special abilities to use. What characters can and cannot do becomes more and more refined … and the books get bigger and bigger, with more and more rules. Since tabletop games are turn based — each player gets a chance to do something, and they get all the time they need to think about it — they will want to plan, they will want to know what options are available to them, they will want to read the rules. Is it any wonder that many table-top games will take three or four hours to play out a simple fight sequence that a movie, TV show, or video game could’ve handled in five minutes?

When we wrote the combat rules for IRONCLAW: Squaring the Circle, we had three primary goals:

  1. Combat should be expedient.
  2. Combat should be expressive.
  3. Combat should be exciting.

Read more on “Notes from the Aleph: Combat x3” »

Posted by Imperator • 3-Aug-2010 8:09 pm

IRONCLAW 2nd Edition Omnibus is now available from Studio 2

Click here to order now.

Sanguine Productions is proud to announce the availability of IRONCLAW: SQUARING THE CIRCLE at the Studio 2 Publishing online store.

The book is available in both a digital PDF version as well as a case-bound full-color hardback.

Everything you need to play in one volume, this new and updated version of IRONCLAW includes all the rules for character creation, with hundreds of character options. Choose your species, or make up your own! Learn amazing powers such as gravity-defying parkour, bone-breaking strikes, last-minute dodges, and wondrous magics. Explore the lands of Calabria, with its unsavory thieves, scheming nobles, evil sorcerers, and bizarre monsters.

IRONCLAW’s unique rules allow quicker play with better results. Combats are fast and furious. The same encounter is different if you’re a noble, a priestess, a layman, or a scofflaw. Enjoy the pacing of a movie as you fight bad guys, solve problems, parley with the locals, and save the kingdom … all in one play-session!

Posted by Imperator • 1-Jul-2010 9:27 pm

Anthrocon sellout, Origins events

Thanks to all the guests at Anthrocon who saw a special sneak-peek, and emptied out all our stock!

And a special shout-out to Rafferty, Shavastak, and Mr. Zodo for demonstrating our second-edition IRONCLAW at the Anthrocon and Origins conventions.

Time is coming! More updates to come soon.

Posted by Imperator • 28-Jun-2010 5:25 pm

Time is coming!

If you can read this, our technology is working!

A belated thanks to folks who came by our table at Anthrocon. As always, it was a good meet, a good greet.

Posted by Imperator • 27-Jul-2009 11:36 pm